Built-in AI Perception System
The Advanced Companion AI uses a built-in perception system to respond to the world around it. This section explains how we implemented this built-in system in the Advanced Companion AI.
Used Perception Features
The Advanced Companion AI uses the built-in perception system to respond to the world around it. It uses "visual sensing" to see enemies, "noise sensing" to tell the player when it hears something, "damage sensing" to react to actors applying damage to it and "predictive sensing" to predict the player's location to provide more immersive in-game behavior.

Learn more about Unreals AI Perception
Below is the currently active link to Unreal's official documentation on the AI Perception System. There you will find all the information about the system provided by Epic.
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