Settings Explained

As said before the Replicated Health System comes with its own settings interface, directly implemented into the components details panel. From the settings you can adjust the component as you need in order to make it your own. Below you will find a table, where you can see each setting shortly explained.


Component Settings

In the table below you will find all public settings of the Replicated Health System Component. Please make sure to get familiar with those settings in order to maximize your efficiency when working with the component.

Settings Name
Description

Is Player?

This setting is a boolean value that states if the owner of this component is a player or not.

HUD Widget Class

This setting represents the Widget class that should be generated for the Healthbar when playing the game.

Maximal Health

This setting describes the maximal health this component can achieve / have.

Custom Respawn

By default the component uses a default kill & respawn logic directly implemented. Setting this value to false will deactivate this logic and enable you to hook up your own death logic.

Ragdoll

As described above the component has a default death mechanic that uses a ragdoll animation. Using this option you can enable or disable the ragdoll. When enabling the ragdoll make sure that your characters collision preset is set to "Ragdoll".

Use Widget

This boolean states if the healthbar widget should be used or not.

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