Settings Explained
As said before the Replicated Health System comes with its own settings interface, directly implemented into the components details panel. From the settings you can adjust the component as you need in order to make it your own. Below you will find a table, where you can see each setting shortly explained.
Component Settings
In the table below you will find all public settings of the Replicated Health System Component. Please make sure to get familiar with those settings in order to maximize your efficiency when working with the component.
Is Player?
This setting is a boolean value that states if the owner of this component is a player or not.
HUD Widget Class
This setting represents the Widget class that should be generated for the Healthbar when playing the game.
Maximal Health
This setting describes the maximal health this component can achieve / have.
Custom Respawn
By default the component uses a default kill & respawn logic directly implemented. Setting this value to false will deactivate this logic and enable you to hook up your own death logic.
Ragdoll
As described above the component has a default death mechanic that uses a ragdoll animation. Using this option you can enable or disable the ragdoll. When enabling the ragdoll make sure that your characters collision preset is set to "Ragdoll".
Use Widget
This boolean states if the healthbar widget should be used or not.
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