Quick Setup
On this page you will find a short introduction on how to implement the Replicated Health System (RHS) in your projects. This simple guide will cover all steps from downloading it from the Unreal Marketplace till a successful implementation in your project.
Step 01: Downloading the system
Your first step should be downloading the Replicated Health System from the Unreal Engine Marketplace. To do this, open the Epic Games launcher and navigate to your library. In here, search your vault for the Replicated Health System. Once you found the correct asset, please press the "Add to Project" button. In the following Window, select the project you want to add the system to and accept. The Epic Games launcher should now automatically download the system if it wasnt downloaded yet and then add it to the selected project.
Step 02: Adding the component
Now the product is downloaded and you should be able to see the RHS Component in your projects content folder. Please open the folder, navigate to the blueprints section and in there search for the RHS Component. In this component the whole logic of the RHS takes place.
To add the component to an actor in your game, open the blueprint editor for the corresponding actor and navigate the the viewport. In here, press the "Add" button, search for the "BP_RHS" component to add it to the blueprint.

Add the component by searching it in the blueprint actor of your choice.

After import & adding the component, select it to adjust the settings.

After doing the previous steps, the system should be ready to go. Enjoy.
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