This page aims to explain the technical details of the Animation Notifier. Here, you will find tables showing the available properties and functions for this component.
Overview
The Animation Notifier contains no properties, three functions and no event dispatchers. This section of the page contains detailed information about each of these elements, presented in tables for easier understanding.
0Properties
3 Functions
0Event Dispatcher
Functions
The Animation Notifier comes with a range of private functions that are used to toggle the combat system based on animation keyframes. Below, you will find a table containing details of all the systems functions and some general information.
Name
Access
Description
Receive Notify Begin
override
Called when the notify state begins. Activates the combat system.
Receive Notify End
override
Called when the notify state ends. Deactivates the combat system.
Get Combat Interface
private
Gets the combat system from mesh playing the animation.