Patrolling
The Enemy AI - Toolkit comes with an integrated patrol system. This section provides an overview of the patrol system, with more technical information available on the sub-pages.
Overview
The core of this system is the patrol route. It defines the position and direction of the individual patrol points. Enemies can be assigned to the patrol route through the reference set in the Enemy Character Base or in the characters that inherit from it. This section provides technical information on the patrol system and its sub-pages elaborate on this.

Quick Setup
Setting up patrol routes is straightforward. Simply place the Patrol Route Actor in your scene. Once placed, you can create and drag spline points to mark your patrol locations. If you are unfamiliar with splines in Unreal Engine, we recommend reading this documentation.

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